Available courses

Theremin

Creation of an electronic musical instrument controlled without physical contact by the performer. Sounds are produced by the movements of performer’s hand around the instrument.

The Theremin is an electronic musical instrument controlled without physical contact by the performer. It is named after its inventor, Leon Theremin, who patented the device in 1928.

Topics:

1. ICT (programming, connecting physical and digital world through the use of sensors, loops, conditional statements, boolean logic)

2. Physics (electrical circuit making, understanding what a beat is, volume, sound waves)

3. Maths (use of variables, translating music into mathematics,)

4. Arts(music: learning to create music through altering tone and pitch, electronic musical instrument, various musical instruments, description, characteristics, emotions, uses)

5. History(facts, the story of the development of the theremin project, important dates and names, inventors, the era it represents)

6. Language and Literature(brainstorm, discuss and answer various questions develop reports, present, i.e. the use of the theremic project now and then)

The smart light
A light that turns on when movement is detected.
Context: As cities grow, the challenges they pose environmental, economic, and social grow with them. But cities are hubs of diversity and innovation: they can also become the source of solutions.

Topics:
1. Environmental Education & Sustainable Education (environmental policies, environmental friendly actions and decisions, innovative solutions, citizenship and active engagement)
2. Language and Literature (brainstorm, discuss and answer various questions develop reports, present, i.e. how can we protect the environment? How can we become active citizens? What do we mean by active citizenship and engagement? )
3. ICT (programming, connecting physical and digital world through the use and synchronization of multiple sensors)
4. Physics (movement, sensors, electrical circuit making, understanding what a PIR sensor is and how it works)
5. Maths (variables, comparisons)

The Sunflower project is a second project, which focuses on biology (phototropism topic) and physics/electronics (actuators, AD conversion). Topics covered in exercise are:

1. ICT (programming, connecting physical and digital world through the use and synchronization of multiple sensors)

2. Physics (electrical circuit making, understanding what a motor is and how it works, controlling motion)

3. Biology(the phenomenon of Phototropism)

4. Environmental Education (environmental factors that might cause a plant to move or face a different direction)

5. Maths (variables, analogue reading transformation)

6. Arts(Van Gogh’s sunflowers)

The lighthouse project is an introduction project, which aim is to familiarize students with Arduino board. This project consists of four levels with increasing difficulty. The topics included in exercises are:

1.Mathematics: angles, degrees, geometry
2. Science: simple electronics circuits
3. Design and Technology: transport and communications (How people communicate through a lighthouse.
4. Language and Linguistics: analysis of a text related to the lighthouse
5. ICT: programming, connecting physical and digital world through the use of sensors
6. Physics: electrical circuit making, understanding what do mean by intensity of light, controlling intensity and frequency of blinking, what a blinking pattern is, undestanding different type of signals
7. Technology/ History: issues related to continuity and change of lighthouses over time, technological and scientific developments over long period, Maritime History
8. Arts: in the case of Van Gogh’s Starry Nigh

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